/root/bitcoin/src/leveldb/util/hash.cc
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1 | | // Copyright (c) 2011 The LevelDB Authors. All rights reserved. |
2 | | // Use of this source code is governed by a BSD-style license that can be |
3 | | // found in the LICENSE file. See the AUTHORS file for names of contributors. |
4 | | |
5 | | #include "util/hash.h" |
6 | | |
7 | | #include <string.h> |
8 | | |
9 | | #include "util/coding.h" |
10 | | |
11 | | // The FALLTHROUGH_INTENDED macro can be used to annotate implicit fall-through |
12 | | // between switch labels. The real definition should be provided externally. |
13 | | // This one is a fallback version for unsupported compilers. |
14 | | #ifndef FALLTHROUGH_INTENDED |
15 | | #define FALLTHROUGH_INTENDED \ |
16 | | do { \ |
17 | | } while (0) |
18 | | #endif |
19 | | |
20 | | namespace leveldb { |
21 | | |
22 | 0 | uint32_t Hash(const char* data, size_t n, uint32_t seed) { |
23 | | // Similar to murmur hash |
24 | 0 | const uint32_t m = 0xc6a4a793; |
25 | 0 | const uint32_t r = 24; |
26 | 0 | const char* limit = data + n; |
27 | 0 | uint32_t h = seed ^ (n * m); |
28 | | |
29 | | // Pick up four bytes at a time |
30 | 0 | while (data + 4 <= limit) { |
31 | 0 | uint32_t w = DecodeFixed32(data); |
32 | 0 | data += 4; |
33 | 0 | h += w; |
34 | 0 | h *= m; |
35 | 0 | h ^= (h >> 16); |
36 | 0 | } |
37 | | |
38 | | // Pick up remaining bytes |
39 | 0 | switch (limit - data) { |
40 | 0 | case 3: |
41 | 0 | h += static_cast<uint8_t>(data[2]) << 16; |
42 | 0 | FALLTHROUGH_INTENDED; |
43 | 0 | case 2: |
44 | 0 | h += static_cast<uint8_t>(data[1]) << 8; |
45 | 0 | FALLTHROUGH_INTENDED; |
46 | 0 | case 1: |
47 | 0 | h += static_cast<uint8_t>(data[0]); |
48 | 0 | h *= m; |
49 | 0 | h ^= (h >> r); |
50 | 0 | break; |
51 | 0 | } |
52 | 0 | return h; |
53 | 0 | } |
54 | | |
55 | | } // namespace leveldb |