Coverage Report

Created: 2024-11-15 12:18

/root/bitcoin/src/leveldb/db/memtable.h
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef STORAGE_LEVELDB_DB_MEMTABLE_H_
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#define STORAGE_LEVELDB_DB_MEMTABLE_H_
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#include <string>
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#include "db/dbformat.h"
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#include "db/skiplist.h"
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#include "leveldb/db.h"
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#include "util/arena.h"
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namespace leveldb {
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class InternalKeyComparator;
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class MemTableIterator;
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class MemTable {
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 public:
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  // MemTables are reference counted.  The initial reference count
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  // is zero and the caller must call Ref() at least once.
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  explicit MemTable(const InternalKeyComparator& comparator);
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  MemTable(const MemTable&) = delete;
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  MemTable& operator=(const MemTable&) = delete;
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  // Increase reference count.
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  void Ref() { ++refs_; }
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  // Drop reference count.  Delete if no more references exist.
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  void Unref() {
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    --refs_;
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    assert(refs_ >= 0);
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    if (refs_ <= 0) {
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      delete this;
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    }
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  }
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  // Returns an estimate of the number of bytes of data in use by this
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  // data structure. It is safe to call when MemTable is being modified.
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  size_t ApproximateMemoryUsage();
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  // Return an iterator that yields the contents of the memtable.
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  //
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  // The caller must ensure that the underlying MemTable remains live
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  // while the returned iterator is live.  The keys returned by this
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  // iterator are internal keys encoded by AppendInternalKey in the
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  // db/format.{h,cc} module.
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  Iterator* NewIterator();
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  // Add an entry into memtable that maps key to value at the
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  // specified sequence number and with the specified type.
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  // Typically value will be empty if type==kTypeDeletion.
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  void Add(SequenceNumber seq, ValueType type, const Slice& key,
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           const Slice& value);
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  // If memtable contains a value for key, store it in *value and return true.
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  // If memtable contains a deletion for key, store a NotFound() error
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  // in *status and return true.
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  // Else, return false.
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  bool Get(const LookupKey& key, std::string* value, Status* s);
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 private:
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  friend class MemTableIterator;
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  friend class MemTableBackwardIterator;
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  struct KeyComparator {
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    const InternalKeyComparator comparator;
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    explicit KeyComparator(const InternalKeyComparator& c) : comparator(c) {}
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    int operator()(const char* a, const char* b) const;
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  };
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  typedef SkipList<const char*, KeyComparator> Table;
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  ~MemTable();  // Private since only Unref() should be used to delete it
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  KeyComparator comparator_;
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  int refs_;
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  Arena arena_;
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  Table table_;
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};
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}  // namespace leveldb
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#endif  // STORAGE_LEVELDB_DB_MEMTABLE_H_