Coverage Report

Created: 2026-08-25 19:22

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/root/bitcoin/src/leveldb/include/leveldb/cache.h
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// A Cache is an interface that maps keys to values.  It has internal
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// synchronization and may be safely accessed concurrently from
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// multiple threads.  It may automatically evict entries to make room
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// for new entries.  Values have a specified charge against the cache
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// capacity.  For example, a cache where the values are variable
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// length strings, may use the length of the string as the charge for
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// the string.
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//
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// A builtin cache implementation with a least-recently-used eviction
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// policy is provided.  Clients may use their own implementations if
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// they want something more sophisticated (like scan-resistance, a
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// custom eviction policy, variable cache sizing, etc.)
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#ifndef STORAGE_LEVELDB_INCLUDE_CACHE_H_
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#define STORAGE_LEVELDB_INCLUDE_CACHE_H_
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#include <stdint.h>
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#include "leveldb/export.h"
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#include "leveldb/slice.h"
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namespace leveldb {
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class LEVELDB_EXPORT Cache;
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// Create a new cache with a fixed size capacity.  This implementation
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// of Cache uses a least-recently-used eviction policy.
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LEVELDB_EXPORT Cache* NewLRUCache(size_t capacity);
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class LEVELDB_EXPORT Cache {
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 public:
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  Cache() = default;
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  Cache(const Cache&) = delete;
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  Cache& operator=(const Cache&) = delete;
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  // Destroys all existing entries by calling the "deleter"
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  // function that was passed to the constructor.
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  virtual ~Cache();
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  // Opaque handle to an entry stored in the cache.
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  struct Handle {};
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  // Insert a mapping from key->value into the cache and assign it
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  // the specified charge against the total cache capacity.
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  //
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  // Returns a handle that corresponds to the mapping.  The caller
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  // must call this->Release(handle) when the returned mapping is no
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  // longer needed.
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  //
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  // When the inserted entry is no longer needed, the key and
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  // value will be passed to "deleter".
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  virtual Handle* Insert(const Slice& key, void* value, size_t charge,
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                         void (*deleter)(const Slice& key, void* value)) = 0;
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  // If the cache has no mapping for "key", returns nullptr.
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  //
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  // Else return a handle that corresponds to the mapping.  The caller
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  // must call this->Release(handle) when the returned mapping is no
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  // longer needed.
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  virtual Handle* Lookup(const Slice& key) = 0;
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  // Release a mapping returned by a previous Lookup().
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  // REQUIRES: handle must not have been released yet.
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  // REQUIRES: handle must have been returned by a method on *this.
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  virtual void Release(Handle* handle) = 0;
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  // Return the value encapsulated in a handle returned by a
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  // successful Lookup().
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  // REQUIRES: handle must not have been released yet.
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  // REQUIRES: handle must have been returned by a method on *this.
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  virtual void* Value(Handle* handle) = 0;
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  // If the cache contains entry for key, erase it.  Note that the
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  // underlying entry will be kept around until all existing handles
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  // to it have been released.
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  virtual void Erase(const Slice& key) = 0;
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  // Return a new numeric id.  May be used by multiple clients who are
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  // sharing the same cache to partition the key space.  Typically the
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  // client will allocate a new id at startup and prepend the id to
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  // its cache keys.
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  virtual uint64_t NewId() = 0;
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  // Remove all cache entries that are not actively in use.  Memory-constrained
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  // applications may wish to call this method to reduce memory usage.
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  // Default implementation of Prune() does nothing.  Subclasses are strongly
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  // encouraged to override the default implementation.  A future release of
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  // leveldb may change Prune() to a pure abstract method.
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  virtual void Prune() {}
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  // Return an estimate of the combined charges of all elements stored in the
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  // cache.
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  virtual size_t TotalCharge() const = 0;
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 private:
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  void LRU_Remove(Handle* e);
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  void LRU_Append(Handle* e);
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  void Unref(Handle* e);
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  struct Rep;
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  Rep* rep_;
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};
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}  // namespace leveldb
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#endif  // STORAGE_LEVELDB_INCLUDE_CACHE_H_