Coverage Report

Created: 2025-04-14 16:24

/Users/mcomp/contrib/bitcoin/src/leveldb/table/block_builder.h
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
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#define STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
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#include <stdint.h>
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#include <vector>
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#include "leveldb/slice.h"
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namespace leveldb {
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struct Options;
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class BlockBuilder {
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 public:
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  explicit BlockBuilder(const Options* options);
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  BlockBuilder(const BlockBuilder&) = delete;
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  BlockBuilder& operator=(const BlockBuilder&) = delete;
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  // Reset the contents as if the BlockBuilder was just constructed.
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  void Reset();
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  // REQUIRES: Finish() has not been called since the last call to Reset().
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  // REQUIRES: key is larger than any previously added key
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  void Add(const Slice& key, const Slice& value);
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  // Finish building the block and return a slice that refers to the
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  // block contents.  The returned slice will remain valid for the
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  // lifetime of this builder or until Reset() is called.
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  Slice Finish();
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  // Returns an estimate of the current (uncompressed) size of the block
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  // we are building.
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  size_t CurrentSizeEstimate() const;
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  // Return true iff no entries have been added since the last Reset()
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  bool empty() const { return buffer_.empty(); }
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 private:
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  const Options* options_;
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  std::string buffer_;              // Destination buffer
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  std::vector<uint32_t> restarts_;  // Restart points
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  int counter_;                     // Number of entries emitted since restart
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  bool finished_;                   // Has Finish() been called?
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  std::string last_key_;
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};
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}  // namespace leveldb
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#endif  // STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_