Coverage Report

Created: 2024-10-21 15:10

/root/bitcoin/src/scheduler.h
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// Copyright (c) 2015-2022 The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#ifndef BITCOIN_SCHEDULER_H
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#define BITCOIN_SCHEDULER_H
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#include <attributes.h>
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#include <sync.h>
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#include <threadsafety.h>
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#include <util/task_runner.h>
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#include <chrono>
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#include <condition_variable>
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#include <cstddef>
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#include <functional>
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#include <list>
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#include <map>
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#include <thread>
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#include <utility>
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/**
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 * Simple class for background tasks that should be run
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 * periodically or once "after a while"
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 *
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 * Usage:
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 *
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 * CScheduler* s = new CScheduler();
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 * s->scheduleFromNow(doSomething, std::chrono::milliseconds{11}); // Assuming a: void doSomething() { }
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 * s->scheduleFromNow([=] { this->func(argument); }, std::chrono::milliseconds{3});
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 * std::thread* t = new std::thread([&] { s->serviceQueue(); });
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 *
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 * ... then at program shutdown, make sure to call stop() to clean up the thread(s) running serviceQueue:
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 * s->stop();
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 * t->join();
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 * delete t;
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 * delete s; // Must be done after thread is interrupted/joined.
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 */
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class CScheduler
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{
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public:
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    CScheduler();
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    ~CScheduler();
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    std::thread m_service_thread;
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    typedef std::function<void()> Function;
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    /** Call func at/after time t */
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    void schedule(Function f, std::chrono::steady_clock::time_point t) EXCLUSIVE_LOCKS_REQUIRED(!newTaskMutex);
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    /** Call f once after the delta has passed */
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    void scheduleFromNow(Function f, std::chrono::milliseconds delta) EXCLUSIVE_LOCKS_REQUIRED(!newTaskMutex)
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    {
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        schedule(std::move(f), std::chrono::steady_clock::now() + delta);
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    }
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    /**
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     * Repeat f until the scheduler is stopped. First run is after delta has passed once.
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     *
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     * The timing is not exact: Every time f is finished, it is rescheduled to run again after delta. If you need more
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     * accurate scheduling, don't use this method.
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     */
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    void scheduleEvery(Function f, std::chrono::milliseconds delta) EXCLUSIVE_LOCKS_REQUIRED(!newTaskMutex);
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    /**
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     * Mock the scheduler to fast forward in time.
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     * Iterates through items on taskQueue and reschedules them
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     * to be delta_seconds sooner.
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     */
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    void MockForward(std::chrono::seconds delta_seconds) EXCLUSIVE_LOCKS_REQUIRED(!newTaskMutex);
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    /**
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     * Services the queue 'forever'. Should be run in a thread.
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     */
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    void serviceQueue() EXCLUSIVE_LOCKS_REQUIRED(!newTaskMutex);
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    /** Tell any threads running serviceQueue to stop as soon as the current task is done */
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    void stop() EXCLUSIVE_LOCKS_REQUIRED(!newTaskMutex)
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    {
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        WITH_LOCK(newTaskMutex, stopRequested = true);
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        newTaskScheduled.notify_all();
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        if (m_service_thread.joinable()) m_service_thread.join();
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    }
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    /** Tell any threads running serviceQueue to stop when there is no work left to be done */
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    void StopWhenDrained() EXCLUSIVE_LOCKS_REQUIRED(!newTaskMutex)
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    {
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        WITH_LOCK(newTaskMutex, stopWhenEmpty = true);
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        newTaskScheduled.notify_all();
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        if (m_service_thread.joinable()) m_service_thread.join();
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    }
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    /**
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     * Returns number of tasks waiting to be serviced,
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     * and first and last task times
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     */
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    size_t getQueueInfo(std::chrono::steady_clock::time_point& first,
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                        std::chrono::steady_clock::time_point& last) const
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        EXCLUSIVE_LOCKS_REQUIRED(!newTaskMutex);
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    /** Returns true if there are threads actively running in serviceQueue() */
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    bool AreThreadsServicingQueue() const EXCLUSIVE_LOCKS_REQUIRED(!newTaskMutex);
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private:
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    mutable Mutex newTaskMutex;
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    std::condition_variable newTaskScheduled;
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    std::multimap<std::chrono::steady_clock::time_point, Function> taskQueue GUARDED_BY(newTaskMutex);
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    int nThreadsServicingQueue GUARDED_BY(newTaskMutex){0};
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    bool stopRequested GUARDED_BY(newTaskMutex){false};
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    bool stopWhenEmpty GUARDED_BY(newTaskMutex){false};
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    bool shouldStop() const EXCLUSIVE_LOCKS_REQUIRED(newTaskMutex) { return stopRequested || (stopWhenEmpty && taskQueue.empty()); }
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};
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/**
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 * Class used by CScheduler clients which may schedule multiple jobs
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 * which are required to be run serially. Jobs may not be run on the
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 * same thread, but no two jobs will be executed
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 * at the same time and memory will be release-acquire consistent
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 * (the scheduler will internally do an acquire before invoking a callback
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 * as well as a release at the end). In practice this means that a callback
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 * B() will be able to observe all of the effects of callback A() which executed
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 * before it.
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 */
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class SerialTaskRunner : public util::TaskRunnerInterface
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{
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private:
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    CScheduler& m_scheduler;
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    Mutex m_callbacks_mutex;
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    // We are not allowed to assume the scheduler only runs in one thread,
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    // but must ensure all callbacks happen in-order, so we end up creating
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    // our own queue here :(
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    std::list<std::function<void()>> m_callbacks_pending GUARDED_BY(m_callbacks_mutex);
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    bool m_are_callbacks_running GUARDED_BY(m_callbacks_mutex) = false;
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    void MaybeScheduleProcessQueue() EXCLUSIVE_LOCKS_REQUIRED(!m_callbacks_mutex);
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    void ProcessQueue() EXCLUSIVE_LOCKS_REQUIRED(!m_callbacks_mutex);
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public:
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    explicit SerialTaskRunner(CScheduler& scheduler LIFETIMEBOUND) : m_scheduler{scheduler} {}
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    /**
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     * Add a callback to be executed. Callbacks are executed serially
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     * and memory is release-acquire consistent between callback executions.
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     * Practically, this means that callbacks can behave as if they are executed
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     * in order by a single thread.
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     */
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    void insert(std::function<void()> func) override EXCLUSIVE_LOCKS_REQUIRED(!m_callbacks_mutex);
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    /**
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     * Processes all remaining queue members on the calling thread, blocking until queue is empty
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     * Must be called after the CScheduler has no remaining processing threads!
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     */
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    void flush() override EXCLUSIVE_LOCKS_REQUIRED(!m_callbacks_mutex);
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    size_t size() override EXCLUSIVE_LOCKS_REQUIRED(!m_callbacks_mutex);
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};
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#endif // BITCOIN_SCHEDULER_H