/root/bitcoin/src/leveldb/db/skiplist.h
Line | Count | Source (jump to first uncovered line) |
1 | | // Copyright (c) 2011 The LevelDB Authors. All rights reserved. |
2 | | // Use of this source code is governed by a BSD-style license that can be |
3 | | // found in the LICENSE file. See the AUTHORS file for names of contributors. |
4 | | |
5 | | #ifndef STORAGE_LEVELDB_DB_SKIPLIST_H_ |
6 | | #define STORAGE_LEVELDB_DB_SKIPLIST_H_ |
7 | | |
8 | | // Thread safety |
9 | | // ------------- |
10 | | // |
11 | | // Writes require external synchronization, most likely a mutex. |
12 | | // Reads require a guarantee that the SkipList will not be destroyed |
13 | | // while the read is in progress. Apart from that, reads progress |
14 | | // without any internal locking or synchronization. |
15 | | // |
16 | | // Invariants: |
17 | | // |
18 | | // (1) Allocated nodes are never deleted until the SkipList is |
19 | | // destroyed. This is trivially guaranteed by the code since we |
20 | | // never delete any skip list nodes. |
21 | | // |
22 | | // (2) The contents of a Node except for the next/prev pointers are |
23 | | // immutable after the Node has been linked into the SkipList. |
24 | | // Only Insert() modifies the list, and it is careful to initialize |
25 | | // a node and use release-stores to publish the nodes in one or |
26 | | // more lists. |
27 | | // |
28 | | // ... prev vs. next pointer ordering ... |
29 | | |
30 | | #include <atomic> |
31 | | #include <cassert> |
32 | | #include <cstdlib> |
33 | | |
34 | | #include "util/arena.h" |
35 | | #include "util/random.h" |
36 | | |
37 | | namespace leveldb { |
38 | | |
39 | | class Arena; |
40 | | |
41 | | template <typename Key, class Comparator> |
42 | | class SkipList { |
43 | | private: |
44 | | struct Node; |
45 | | |
46 | | public: |
47 | | // Create a new SkipList object that will use "cmp" for comparing keys, |
48 | | // and will allocate memory using "*arena". Objects allocated in the arena |
49 | | // must remain allocated for the lifetime of the skiplist object. |
50 | | explicit SkipList(Comparator cmp, Arena* arena); |
51 | | |
52 | | SkipList(const SkipList&) = delete; |
53 | | SkipList& operator=(const SkipList&) = delete; |
54 | | |
55 | | // Insert key into the list. |
56 | | // REQUIRES: nothing that compares equal to key is currently in the list. |
57 | | void Insert(const Key& key); |
58 | | |
59 | | // Returns true iff an entry that compares equal to key is in the list. |
60 | | bool Contains(const Key& key) const; |
61 | | |
62 | | // Iteration over the contents of a skip list |
63 | | class Iterator { |
64 | | public: |
65 | | // Initialize an iterator over the specified list. |
66 | | // The returned iterator is not valid. |
67 | | explicit Iterator(const SkipList* list); |
68 | | |
69 | | // Returns true iff the iterator is positioned at a valid node. |
70 | | bool Valid() const; |
71 | | |
72 | | // Returns the key at the current position. |
73 | | // REQUIRES: Valid() |
74 | | const Key& key() const; |
75 | | |
76 | | // Advances to the next position. |
77 | | // REQUIRES: Valid() |
78 | | void Next(); |
79 | | |
80 | | // Advances to the previous position. |
81 | | // REQUIRES: Valid() |
82 | | void Prev(); |
83 | | |
84 | | // Advance to the first entry with a key >= target |
85 | | void Seek(const Key& target); |
86 | | |
87 | | // Position at the first entry in list. |
88 | | // Final state of iterator is Valid() iff list is not empty. |
89 | | void SeekToFirst(); |
90 | | |
91 | | // Position at the last entry in list. |
92 | | // Final state of iterator is Valid() iff list is not empty. |
93 | | void SeekToLast(); |
94 | | |
95 | | private: |
96 | | const SkipList* list_; |
97 | | Node* node_; |
98 | | // Intentionally copyable |
99 | | }; |
100 | | |
101 | | private: |
102 | | enum { kMaxHeight = 12 }; |
103 | | |
104 | 0 | inline int GetMaxHeight() const { |
105 | 0 | return max_height_.load(std::memory_order_relaxed); |
106 | 0 | } |
107 | | |
108 | | Node* NewNode(const Key& key, int height); |
109 | | int RandomHeight(); |
110 | 0 | bool Equal(const Key& a, const Key& b) const { return (compare_(a, b) == 0); } |
111 | | |
112 | | // Return true if key is greater than the data stored in "n" |
113 | | bool KeyIsAfterNode(const Key& key, Node* n) const; |
114 | | |
115 | | // Return the earliest node that comes at or after key. |
116 | | // Return nullptr if there is no such node. |
117 | | // |
118 | | // If prev is non-null, fills prev[level] with pointer to previous |
119 | | // node at "level" for every level in [0..max_height_-1]. |
120 | | Node* FindGreaterOrEqual(const Key& key, Node** prev) const; |
121 | | |
122 | | // Return the latest node with a key < key. |
123 | | // Return head_ if there is no such node. |
124 | | Node* FindLessThan(const Key& key) const; |
125 | | |
126 | | // Return the last node in the list. |
127 | | // Return head_ if list is empty. |
128 | | Node* FindLast() const; |
129 | | |
130 | | // Immutable after construction |
131 | | Comparator const compare_; |
132 | | Arena* const arena_; // Arena used for allocations of nodes |
133 | | |
134 | | Node* const head_; |
135 | | |
136 | | // Modified only by Insert(). Read racily by readers, but stale |
137 | | // values are ok. |
138 | | std::atomic<int> max_height_; // Height of the entire list |
139 | | |
140 | | // Read/written only by Insert(). |
141 | | Random rnd_; |
142 | | }; |
143 | | |
144 | | // Implementation details follow |
145 | | template <typename Key, class Comparator> |
146 | | struct SkipList<Key, Comparator>::Node { |
147 | 0 | explicit Node(const Key& k) : key(k) {} |
148 | | |
149 | | Key const key; |
150 | | |
151 | | // Accessors/mutators for links. Wrapped in methods so we can |
152 | | // add the appropriate barriers as necessary. |
153 | 0 | Node* Next(int n) { |
154 | 0 | assert(n >= 0); |
155 | | // Use an 'acquire load' so that we observe a fully initialized |
156 | | // version of the returned Node. |
157 | 0 | return next_[n].load(std::memory_order_acquire); |
158 | 0 | } |
159 | 0 | void SetNext(int n, Node* x) { |
160 | 0 | assert(n >= 0); |
161 | | // Use a 'release store' so that anybody who reads through this |
162 | | // pointer observes a fully initialized version of the inserted node. |
163 | 0 | next_[n].store(x, std::memory_order_release); |
164 | 0 | } |
165 | | |
166 | | // No-barrier variants that can be safely used in a few locations. |
167 | 0 | Node* NoBarrier_Next(int n) { |
168 | 0 | assert(n >= 0); |
169 | 0 | return next_[n].load(std::memory_order_relaxed); |
170 | 0 | } |
171 | 0 | void NoBarrier_SetNext(int n, Node* x) { |
172 | 0 | assert(n >= 0); |
173 | 0 | next_[n].store(x, std::memory_order_relaxed); |
174 | 0 | } |
175 | | |
176 | | private: |
177 | | // Array of length equal to the node height. next_[0] is lowest level link. |
178 | | std::atomic<Node*> next_[1]; |
179 | | }; |
180 | | |
181 | | template <typename Key, class Comparator> |
182 | | typename SkipList<Key, Comparator>::Node* SkipList<Key, Comparator>::NewNode( |
183 | 0 | const Key& key, int height) { |
184 | 0 | char* const node_memory = arena_->AllocateAligned( |
185 | 0 | sizeof(Node) + sizeof(std::atomic<Node*>) * (height - 1)); |
186 | 0 | return new (node_memory) Node(key); |
187 | 0 | } |
188 | | |
189 | | template <typename Key, class Comparator> |
190 | 0 | inline SkipList<Key, Comparator>::Iterator::Iterator(const SkipList* list) { |
191 | 0 | list_ = list; |
192 | 0 | node_ = nullptr; |
193 | 0 | } |
194 | | |
195 | | template <typename Key, class Comparator> |
196 | 0 | inline bool SkipList<Key, Comparator>::Iterator::Valid() const { |
197 | 0 | return node_ != nullptr; |
198 | 0 | } |
199 | | |
200 | | template <typename Key, class Comparator> |
201 | 0 | inline const Key& SkipList<Key, Comparator>::Iterator::key() const { |
202 | 0 | assert(Valid()); |
203 | 0 | return node_->key; |
204 | 0 | } |
205 | | |
206 | | template <typename Key, class Comparator> |
207 | 0 | inline void SkipList<Key, Comparator>::Iterator::Next() { |
208 | 0 | assert(Valid()); |
209 | 0 | node_ = node_->Next(0); |
210 | 0 | } |
211 | | |
212 | | template <typename Key, class Comparator> |
213 | 0 | inline void SkipList<Key, Comparator>::Iterator::Prev() { |
214 | | // Instead of using explicit "prev" links, we just search for the |
215 | | // last node that falls before key. |
216 | 0 | assert(Valid()); |
217 | 0 | node_ = list_->FindLessThan(node_->key); |
218 | 0 | if (node_ == list_->head_) { |
219 | 0 | node_ = nullptr; |
220 | 0 | } |
221 | 0 | } |
222 | | |
223 | | template <typename Key, class Comparator> |
224 | 0 | inline void SkipList<Key, Comparator>::Iterator::Seek(const Key& target) { |
225 | 0 | node_ = list_->FindGreaterOrEqual(target, nullptr); |
226 | 0 | } |
227 | | |
228 | | template <typename Key, class Comparator> |
229 | 0 | inline void SkipList<Key, Comparator>::Iterator::SeekToFirst() { |
230 | 0 | node_ = list_->head_->Next(0); |
231 | 0 | } |
232 | | |
233 | | template <typename Key, class Comparator> |
234 | 0 | inline void SkipList<Key, Comparator>::Iterator::SeekToLast() { |
235 | 0 | node_ = list_->FindLast(); |
236 | 0 | if (node_ == list_->head_) { |
237 | 0 | node_ = nullptr; |
238 | 0 | } |
239 | 0 | } |
240 | | |
241 | | template <typename Key, class Comparator> |
242 | 0 | int SkipList<Key, Comparator>::RandomHeight() { |
243 | | // Increase height with probability 1 in kBranching |
244 | 0 | static const unsigned int kBranching = 4; |
245 | 0 | int height = 1; |
246 | 0 | while (height < kMaxHeight && ((rnd_.Next() % kBranching) == 0)) { |
247 | 0 | height++; |
248 | 0 | } |
249 | 0 | assert(height > 0); |
250 | 0 | assert(height <= kMaxHeight); |
251 | 0 | return height; |
252 | 0 | } |
253 | | |
254 | | template <typename Key, class Comparator> |
255 | 0 | bool SkipList<Key, Comparator>::KeyIsAfterNode(const Key& key, Node* n) const { |
256 | | // null n is considered infinite |
257 | 0 | return (n != nullptr) && (compare_(n->key, key) < 0); |
258 | 0 | } |
259 | | |
260 | | template <typename Key, class Comparator> |
261 | | typename SkipList<Key, Comparator>::Node* |
262 | | SkipList<Key, Comparator>::FindGreaterOrEqual(const Key& key, |
263 | 0 | Node** prev) const { |
264 | 0 | Node* x = head_; |
265 | 0 | int level = GetMaxHeight() - 1; |
266 | 0 | while (true) { |
267 | 0 | Node* next = x->Next(level); |
268 | 0 | if (KeyIsAfterNode(key, next)) { |
269 | | // Keep searching in this list |
270 | 0 | x = next; |
271 | 0 | } else { |
272 | 0 | if (prev != nullptr) prev[level] = x; |
273 | 0 | if (level == 0) { |
274 | 0 | return next; |
275 | 0 | } else { |
276 | | // Switch to next list |
277 | 0 | level--; |
278 | 0 | } |
279 | 0 | } |
280 | 0 | } |
281 | 0 | } |
282 | | |
283 | | template <typename Key, class Comparator> |
284 | | typename SkipList<Key, Comparator>::Node* |
285 | 0 | SkipList<Key, Comparator>::FindLessThan(const Key& key) const { |
286 | 0 | Node* x = head_; |
287 | 0 | int level = GetMaxHeight() - 1; |
288 | 0 | while (true) { |
289 | 0 | assert(x == head_ || compare_(x->key, key) < 0); |
290 | 0 | Node* next = x->Next(level); |
291 | 0 | if (next == nullptr || compare_(next->key, key) >= 0) { |
292 | 0 | if (level == 0) { |
293 | 0 | return x; |
294 | 0 | } else { |
295 | | // Switch to next list |
296 | 0 | level--; |
297 | 0 | } |
298 | 0 | } else { |
299 | 0 | x = next; |
300 | 0 | } |
301 | 0 | } |
302 | 0 | } |
303 | | |
304 | | template <typename Key, class Comparator> |
305 | | typename SkipList<Key, Comparator>::Node* SkipList<Key, Comparator>::FindLast() |
306 | 0 | const { |
307 | 0 | Node* x = head_; |
308 | 0 | int level = GetMaxHeight() - 1; |
309 | 0 | while (true) { |
310 | 0 | Node* next = x->Next(level); |
311 | 0 | if (next == nullptr) { |
312 | 0 | if (level == 0) { |
313 | 0 | return x; |
314 | 0 | } else { |
315 | | // Switch to next list |
316 | 0 | level--; |
317 | 0 | } |
318 | 0 | } else { |
319 | 0 | x = next; |
320 | 0 | } |
321 | 0 | } |
322 | 0 | } |
323 | | |
324 | | template <typename Key, class Comparator> |
325 | | SkipList<Key, Comparator>::SkipList(Comparator cmp, Arena* arena) |
326 | 0 | : compare_(cmp), |
327 | 0 | arena_(arena), |
328 | 0 | head_(NewNode(0 /* any key will do */, kMaxHeight)), |
329 | 0 | max_height_(1), |
330 | 0 | rnd_(0xdeadbeef) { |
331 | 0 | for (int i = 0; i < kMaxHeight; i++) { |
332 | 0 | head_->SetNext(i, nullptr); |
333 | 0 | } |
334 | 0 | } |
335 | | |
336 | | template <typename Key, class Comparator> |
337 | 0 | void SkipList<Key, Comparator>::Insert(const Key& key) { |
338 | | // TODO(opt): We can use a barrier-free variant of FindGreaterOrEqual() |
339 | | // here since Insert() is externally synchronized. |
340 | 0 | Node* prev[kMaxHeight]; |
341 | 0 | Node* x = FindGreaterOrEqual(key, prev); |
342 | | |
343 | | // Our data structure does not allow duplicate insertion |
344 | 0 | assert(x == nullptr || !Equal(key, x->key)); |
345 | | |
346 | 0 | int height = RandomHeight(); |
347 | 0 | if (height > GetMaxHeight()) { |
348 | 0 | for (int i = GetMaxHeight(); i < height; i++) { |
349 | 0 | prev[i] = head_; |
350 | 0 | } |
351 | | // It is ok to mutate max_height_ without any synchronization |
352 | | // with concurrent readers. A concurrent reader that observes |
353 | | // the new value of max_height_ will see either the old value of |
354 | | // new level pointers from head_ (nullptr), or a new value set in |
355 | | // the loop below. In the former case the reader will |
356 | | // immediately drop to the next level since nullptr sorts after all |
357 | | // keys. In the latter case the reader will use the new node. |
358 | 0 | max_height_.store(height, std::memory_order_relaxed); |
359 | 0 | } |
360 | |
|
361 | 0 | x = NewNode(key, height); |
362 | 0 | for (int i = 0; i < height; i++) { |
363 | | // NoBarrier_SetNext() suffices since we will add a barrier when |
364 | | // we publish a pointer to "x" in prev[i]. |
365 | 0 | x->NoBarrier_SetNext(i, prev[i]->NoBarrier_Next(i)); |
366 | 0 | prev[i]->SetNext(i, x); |
367 | 0 | } |
368 | 0 | } |
369 | | |
370 | | template <typename Key, class Comparator> |
371 | | bool SkipList<Key, Comparator>::Contains(const Key& key) const { |
372 | | Node* x = FindGreaterOrEqual(key, nullptr); |
373 | | if (x != nullptr && Equal(key, x->key)) { |
374 | | return true; |
375 | | } else { |
376 | | return false; |
377 | | } |
378 | | } |
379 | | |
380 | | } // namespace leveldb |
381 | | |
382 | | #endif // STORAGE_LEVELDB_DB_SKIPLIST_H_ |